// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
#pragma once


#ifndef VC_EXTRALEAN
#define VC_EXTRALEAN		// Exclude rarely-used stuff from Windows headers
#endif

// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef WINVER				// Allow use of features specific to Windows 95 and Windows NT 4 or later.
#define WINVER 0x0403		// Change this to the appropriate value to target Windows 98 and Windows 2000 or later.
#endif

#ifndef _WIN32_WINNT		// Allow use of features specific to Windows NT 4 or later.
#define _WIN32_WINNT 0x0403	// Change this to the appropriate value to target Windows 2000 or later.
#endif						

#ifndef _WIN32_WINDOWS		// Allow use of features specific to Windows 98 or later.
#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.
#endif

#ifndef _WIN32_IE			// Allow use of features specific to IE 4.0 or later.
#define _WIN32_IE 0x0400	// Change this to the appropriate value to target IE 5.0 or later.
#endif

#define _NO_MFC_SUPPORT
//#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS	// some CString constructors will be explicit



//#include <afxwin.h>         // MFC core and standard components
#include <time.h>
#include <locale.h>
#include <stdio.h>
#include <string.h>
#include <wchar.h> 
#include <tchar.h>


#include "pdfdoc.h"
#include "splashoutputdev.h"
#include "outline.h"
#include "DynArray.h"
#include "errorcodes.h"
#include "TextOutputDev.h"
#include "SplashBitmap.h"
#include "Splash.h"
#include "Outline.h"
#include "GList.h"
#include "Link.h"
#include "PSOutputDev.h"
#include "GlobalParams.h"
#include "UnicodeMap.h"
#include "PDFDocEncoding.h"
#include "GMutex.h"
#include "Annot.h"
